Most of my friends and acquittance know that I was doing some basic 3D modeling as part of my Second Life content creator activities. But honestly, my knowledge and experience was very basic and vague, limited to the creation of shapes by manually moving around vertices (points of the mesh making up 3D objects) mostly, using but one or two basic ones of the many advanced tools only. Really it was only good to create the limited simple custom shapes available in Second Life at that time, and known as “sculpted primitives“. Then some time later the more advanced 3D technology came to SL, allowing the creation and use of complex meshes, or in other words, 3D objects with much less limitations than sculpted prims, but my knowledge wasn’t adequite to make them, even though I understood the theory of it, I lacked practical, technical knowledge. At that time I used an old and very outdated copy of 3D Studio Max, which is (or in case of that copy, was at its time) one of the most widely used professional 3D modeling programs along with Maya, Blender, and a few more.
I wanted to catch up, and finally I decided I will start learning more about 3D so I can create these new mesh objects in Second Life. But honestly, I found using 3DS Max very complicate, and it had many features I disliked, like how it treated the 3 dimensional coordinate systems for example, it often confused me and messed up my work, not to mention instability and the obscurity of its functions. Also, it was an old copy of a proprietary software, and I thought if I learn, I should learn the latest technology, but I didn’t have $1800 for the latest 3DS Max, not to mention that even if I had, I would find it ridiculous to spend that much money if there is any other option. Well, there is!